Due to the nuclear fallout that happened in 2150, a huge outbreak of mutant births occurred. By 2180, there’s an ever-increasing variety of these mutations varying from purely cosmetic to having increased or enhanced physical properties. You never know just what you might meet out there…
Every job can bring new characters into contact with your band of fighters, whether they are friends, hired help, innocent bystanders, rivals or sworn enemies. New characters are simple to create and players are encouraged to populate their game worlds with muties, aliens and gunslingers to fit their tastes.
It’s time to start training up your custom goons; you may even consider plonking them in the Cursed Earth Wastelands of the Judge Dredd Miniatures Game and attempting a raid or two on the Big Meg!
To create a new character, follow these steps:
1. Select a basic profile.
2. Modify profile.
3. Select skills and mutations.
5. Total up Notoriety.
1. Select Basic Profile
Choose a starting profile statline for either a minor or main character:
Notoriety Value: 7
Notoriety Value: 2
2. Modify Profile
You can add up to one point to two different stats of your choosing at cost of +1 Notoriety each. You can further opt to reduce one stat by one point in order to boost a different stat by one point at no additional Notoriety cost.
Evade can be increased from its starting value of 0.
A minor character cannot be modified to become Cool 4.
3. Select Skills & Mutations
Main characters can be given up to three skills or mutations at an additional cost of +1 Notoriety each. Minor characters won’t usually have skills, but some exceptions can be made for unusual characters such as the Gronk.
Typical skills include:
- Gunfighter (see page 21).
- Brawler (see page 23).
- Born to Ride (see page 24).
- Equipped (keep one additional Armoury card if leader).
- Schemer (dealt one additional Chicanery card if leader).
- Expert Tracker (always protagonist if leader).
See the Strontium Dog core book for more skills! Note that some skills can be ‘negative’ ones that either balance out with some benefits to losses (a good example of this is Wulf’s Berserker skill) or entirely negative (like the Stix’s Purposeful restriction). When selecting one of these, its added Notoriety value is 0 if it’s a mix of good and bad, or -1 if it’s just plain bad. If minor characters are given skills at all they should have a negative or mixed one to balance anything beneficial. If you don’t see what you need then invent it.
Characters come equipped with a basic hand blaster or close combat weapon for free. Consult the Armoury section for the Notoriety costs for adding different weapons and variant rules on how to modify weaponry.
If a character is equipped with a mount as standard, the additional costs are:
- Mork or riding beast: +2 Notoriety.
- Bike: +3 Notoriety.
- Hovbike: +4 Notoriety.
Overall a good rule of thumb is to restrict characters to spending no more than an additional +2 Notoriety on weapons for a minor character and +7 Notoriety for a main character (although exceptions can be made for the odd henchman with a heavy weapon here and there).
5. Total Notoriety
Total up all the Notoriety spent on modifying the character. This is the cost to include the character in your gang, while Notoriety x 10,000 creds is the cost to hire him or her with Collateral for a single game.
Join the snecking Fight!
If you’ve been inspired, grab the build-a-mutie set – they’re perfect for games of Strontium Dog and adventures in the Cursed Earth when Judge Dredd launches.
This set contains a 5 metal multi-part mutants, each with interchangeable legs, torsos, arms and heads which will really allow you to be creative and form your own unique mutant gang!