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Browsing Tag

Game Mechanics

125 posts
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BBolt Action

Close Quarters! Assaults in Bolt Action

  • byMarcus Vine
  • January 24, 2023
Charge in headlong and deal with the enemy up close. Marcus discusses how you can get the best out of your assaults in Bolt Action.
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VVictory at Sea

Action Starboard! Gunnery in Victory at Sea

  • byDan Hewitson
  • January 18, 2023
Bringing the guns to bear on the dangerous waters of World War II.
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BBolt Action

“Look Out, Sir!” Snipers in Bolt Action

  • byMarcus Vine
  • December 21, 2022
We scope out how best to use your sniper teams in Bolt Action.
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BBolt Action

Rogue Heroes: Western Desert SAS in Bolt Action

  • byMarcus Vine
  • November 15, 2022
Inspired by a certain TV show, Marcus goes in-depth on the Western Desert SAS.
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BBolt Action

More or Less Optimal: Squad Sizes in Bolt Action

  • byMarcus Vine
  • October 11, 2022
Marcus once again dons his competitive hat to discuss just how many blokes is right for an infantry squad.
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BBolt Action

The Mathematics of Firepower: LMGs in Bolt Action

  • byMarcus Vine
  • October 5, 2022
Marcus argues both for and against the inclusion of LMGs in infantry squads for those of a more competitive Bolt Action mindset.
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BBolt Action

Big is Beautiful: In Defence of Big Tanks in Bolt Action

  • byMarcus Vine
  • August 31, 2022
Sometimes you just need a really big tank...
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SSPQR

The Horselord: Mounted Heroes in SPQR

  • byMarcus Vine
  • August 22, 2022
A steed nets a hero significant in-game benefits, and looks suitably impressive astride the tabletop.
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BBolt Action

Just an Observation… Forward Observers in Bolt Action

  • byMarcus Vine
  • August 17, 2022
Firepower in Bolt Action doesn't always originate from the table...
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EEpic Battles: Waterloo

Epic Battles Waterloo: The Hundred Days Designer’s Notes

  • byDan Hewitson
  • August 8, 2022
Adrian McWalter talks about the elements that make up the new supplement.

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