We regularly get questions on how best to build the contents of the various national starter boxes for Konflikt ’47. Whilst there is plenty of room for debate on the ‘best’ way of building a force from these models, it seems to us that it would be useful to present some suggested starting forces to allow new players to get started with a workable core force to develop how they see fit. Whilst some of the starter boxes can be built to a 1000 or more points, a couple struggle to get that high, therefore we have chosen to build 850 point forces which are more than enough to play a good game and can be expanded easily. With some of the starter sets, simply upgrading troops and vehicles from regular to veteran will quickly take the points to 900, 950 or even more.

What is Konflikt ’47 Exactly

Konflikt ’47 is set in a world very much like ours; in fact, until the middle years of World War II, its history is nearly indistinguishable from our own. However, in 1943 the order of the world changed with the development of atomic weapons. The testing and use of these weapons set in motion a chain of events that would forever change the nature of the conflict and directly lead to a new style of warfare.

Whilst testing nuclear weaponry, the US produced a side effect that changed history forever. At the test site, a Rift in the fabric of space formed in the heart of the testing facility. Before the Rift was understood, the US continued their testing and eventually developed nuclear weaponry, one of which they dropped on Dresden inadvertently creating another Rift, which the German scientists then started to examine. Thus began a race of trying to understand the properties of the Rift and how to apply them to win the war.

Playing Konflikt ’47

The Konflikt ’47 rulebook is a stand-alone rule set designed using the Bolt Action World War II tabletop wargame. It contains all the rules, background and forces needed to play an alternate history or science fiction wargame set in 1947 using a fictional variation of history.

In terms of tabletop, you can actually play Konflikt ’47 with just your Bolt Action figures and ignore fielding all the new weird and wonderful stuff, but this would inherently put you at a disadvantage. Konflikt opens up a whole new world with new army compositions and battle challenges! Let a Soviet Ursine go beserk amongst some infantrymen, or have a Tesla cannon shred through a field full of Totenkorps (undead soldiers!) or even have some of your infantry almost impervious to small arms fire, becoming super soldiers.

The best approach to get into Konflikt’47 is to find your army of choice a pick up a starter set. Each is focused on a specific army and provides the basic requirements for any force plus the rules. 

German Starter Box

This starter box provides a small but very well-equipped force. Having less Order Dice than your opponent is a possibility, but each element of the force can hold its own. The Spinne can threaten light and even medium vehicles or heavy infantry, whilst the Panzer-IV X will terrorise enemy armour. Although this set lacks large amounts of infantry, the quality and equipment of the basic squads is considerable. Finally, the Totenkorps provide a small distraction and nuisance to the enemy, but they’ll be even more effective when the squad size is expanded.

Unit Name:Upgrades/Composition:Total Cost:
Regular Second Lieutenantwith SMG and 1 regular assistant with assault rifle60 pts
1 Regular Wehrmacht Infantry squad1 NCO with SMG2 infantry with rifles2 infantry with rifles and panzerfausts 1 infantry with LMG1 infantry with SMG (loader)3 infantry with assault rifle151 pts
1 Regular Wehrmacht Infantry squad1 NCO with SMG2 infantry with rifles and panzerfausts 1 infantry with LMG2 infantry with rifles (one is the LMG loader)4 infantry with assault rifle153 pts
Inexperienced Totenkorps8 Infantry56 pts
1 Veteran SniperScoped Rifle and Spotter65 pts
1 Regular SpinneN/A125 pts
1 Regular Panzer IV XSchurzen240pts

British Starter Box

This starter box provides a small force but with plenty of firepower thanks to the Automated Infantry and their medium machine guns. The list generates a reasonable amount of order dice and that can fire a lot of rounds at the enemy (especially with the Rapid Fire national rule). The Cromwell-T can handle enemy armour or infantry due to its versatile tesla cannon. The Guardian light walker can pressurise infantry and even give armour some concerns if it can close to close assault.

Unit Name:Upgrades/Composition:Total Cost:
Regular First LieutenantSMG75 pts
1 Regular Infantry Section1 NCO with SMG6 infantry with rifles (one is loader for LMG)1 infantry with LMG103 pts
1 Regular Infantry Section1 NCO with SMG6 infantry with rifles (one is loader for LMG)1 infantry with LMG103 pts
1 Regular Artillery Forward ObserverN/A0 pts
1 Automated Infantry Section3 Automatons with MMG90 pts
1 Automated Infantry Section1 Automaton with MMG1 Automaton with HMG80 pts
1 Veteran SniperScoped Rifle and 1 Spotter65pts
1 Veteran GuardianN/A120pts
1 Regular Cromwell-TN/A210pts

Soviet Starter Box

This starter box comes with a mass of infantry, but you’ll need them thanks to the free inexperienced squad Soviets get. The large amount of infantry provides considerable firepower, and the T-34 ZP can supress enemy infantry and armour to gain the initiative. Anti-tank weaponry is limited to the Cossack’s main armament and the heavy infantry’s AT rifles, but a couple of AT rifle teams can also deter enemy armour.

Unit Name:Upgrades/Composition:Total Cost:
Regular Second Lieutenantwith SMG & 1 regular assistant with SMG60 pts
1 Regular Infantry section1 NCO with SMG8 infantry with rifles (one is loader for LMG)1 infantry with LMG123 pts
1 Regular Infantry section1 NCO with SMG6 infantry with rifles3 infantry with SMG112 pts
1 Inexperienced Infantry section1 NCO with SMG9 infantry with rifles (one is loader for LMG)1 infantry with LMGAll have AT Grenades0 pts
1 Veteran Heavy Infantry Section1 NCO2 Infantry 2 Infantry with two weapon packs180 pts
1 Regular Anti-Tank RifleInfantryman with Loader30 pts
1 Regular Anti-Tank RifleInfantryman with Loader30 pts
1 Regular Cossack Light Walkerwith Autocannon100pts
1 Regular T-34/ZPN/A215 pts

US Starter Box

The US starter box provides a compact veteran-heavy force which is a little light on manpower but carries fair firepower and the ability to tackle any opponent. The two infantry sections are a little small but with the BAR automatic rifles and the US national rules, can put down fire and keep moving. The heavy infantry have reasonable firepower once they close to assault rifle range and the Sherman-T can handle armour and infantry with ease. The Coyote light walker can tackle enemy infantry and even armour when it gets to close assault range.

Unit Name:Upgrades/Composition:Total Cost:
1 Veteran Second Lieutenantwith SMG & 1 assistant with SMG78 pts
1 Regular Infantry Section1 NCO with SMG5 infantry with rifles2 infantry with BAR automatic rifles93 pts
1 Veteran Infantry Section1 NCO with SMG4 infantry with rifles2 infantry with BAR automatic rifles1 infantry with rifle and rifle grenades137 pts
1 Veteran Heavy Infantry Section1 NCO4 Infantry105 pts
1 Veteran SniperScoped Rifle and Spotter65 pts
1 Veteran Coyote Light WalkerN/A110 pts
1 Veteran Sherman-TN/A260pts

Japanese Starter Box

The Japanese starter box provides a versatile and agile force with the fearsome scorpion light walker a threat to infantry and armour, a reliable if basic medium tank and two good sized infantry squads. The fast battleframe infantry can work on the flanks with the scorpion and a sniper can target enemy officers, NCOs or weapon teams. This is the only starter set with a mortar, all be it a light one, but tis poses a threat to static targets like snipers and can also be used to deliver smoke to support the force.

Unit Name:Upgrades/Composition:Total Cost:
1 Regular Second Lieutenantwith SMG & 1 assistant with SMG78 pts
1 Regular Infantry Section1 NCO with SMG8 infantry with rifles (one of which is the LMG loader)1 Infantry with LMG123 pts
1 Regular Infantry Section1 NCO with SMG7 infantry with rifles (two of which are loaders)1 Infantry with LMG 1 infantry with light mortar178 pts
1 Veteran Battle Exoskeleton Section1 NCO with SMG2 Infantry with Compression Rifle1 Infantry with LMG1 INfantry with SMG and rifle grenades132 pts
1 Veteran SniperScoped Rifle and Spotter65 pts
1 Regular Sasori Light WalkerCompression Cannon125 pts
1 Regular Type-97 Chi-Ha Medium TankCompression Cannon165pts
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