MV – One of the great joys of working for a wargames company is that pretty much all of your colleagues are working on a new project most of the time, so there’s a constant stream of awesome models on show all around the office. Today I’ve grabbed Andrew Batchford from our Customer Service team to chat about his latest Bolt Action project – Belgians!

AB – It all started with a robust discussion (that’s a very diplomatic way of describing an argument! –ed.) among the Customer Service team about Belgians in Bolt Action, with one opinion voiced that they are far too similar to a French army on the tabletop. Outraged, I was on a mission to prove them wrong, and before I knew it I was deep into the history books! The more I learned about the Belgian Army in the Second World War, the more determined I was to get this force on the table. Far from being “48 hours and done”, the Belgian Army was a fascinating force with an interesting developmental history, particularly in the field of armoured vehicles. It was also a force built up out of desperate necessity, as there were fears that it would have to stand alone against Germany.

Belgian infantrymen advance en masse.
Six light mortars between two Grenadier squads – that’s not to mention the VB launchers elsewhere!

On the tabletop, the Belgians are completely different from any other Bolt Action army I’ve played. Being an early-war force, they don’t have anything in the way of heavy armour or really big guns. What they do have, however, is a lot of cheap, Inexperienced units, as well as a few really cool and unique ones. This means that, rather than the small, tough, mostly Veteran armies I usually field, I suddenly had a lot of order dice on my hands! One of the most interesting units in the Belgian army list are the Grenadiers, capable of fielding up to three light mortars in a single squad! You can only have one of these squads per platoon, but at 1,750 points and two platoons, this army can put out a serious number of small HE templates – or smokescreens, which always surprise people! Being as there’s not any single massively powerful tank or gun in this list, it’s very much a case of ‘firepower by committee’. Luckily, I’ve got lots of units to form that committee, including my plucky little Renault FT ‘tanks’!

1st Platoon

Unit TypeUnit NameOptionsCost
Infantry (Headquarters)Regular 1st Lieutenant75
Infantry (Squad)Infantry Section5 Extra Men; BAR; SMG; VB Launcher128
Infantry (Squad)Infantry Section5 Extra Men; BAR; SMG; VB Launcher128
Infantry (Squad)Grenadier Section5 Extra Men, 3 light mortars175
Infantry (Squad)Chasseurs Ardennais4 Extra Men, BAR; SMG; VB Launcher158
Artillery (anti-tank gun)Veteran FRC 47mm Anti-Tank Gun90
Vehicle (Tank)Regular FT-1735
Vehicle (Armoured Car)Regular ACG-1135

944pts, 8 Order Dice

2nd Platoon

Unit TypeUnit NameOptionsCost
Infantry (Headquarters)Regular 1st Lieutenant75
Infantry (Squad)Infantry Section5 Extra Men; BAR; SMG; VB Launcher128
Infantry (Squad)Infantry Section5 Extra Men; BAR; SMG; VB Launcher128
Infantry (Squad)Grenadier Section5 Extra Men, 3 light mortars175
Infantry (Team)Regular Medium Mortar TeamSpotter60
Artillery (Field)Regular Medium ArtillerySpotter85
Artillery (Field)Regular Medium ArtillerySpotterFree*
Vehicle (Tank)Regular FT-1735
Vehicle (Armoured Car)Regular ACG-1135

*Forward Artillery Doctrine

1,745pts, 17 Order Dice

Renault Ft-17s roll into position.
“Bring it down!” Leaving nothing to chance, a 105mm gun pours fire into a possible enemy position.
Officers conduct their troops.

I’ve got the first couple of games under my belt with this force and found it to be a really interesting one to play. The big upside is the sheer number of bodies and order dice on hand combined with the massed light mortar fire of the Grenadiers. The Chasseurs Ardennais provide me with a tough Veteran unit that can be relied upon to take and hold objectives or launch a close-range assault, while the Renault FTs are surprisingly effective mobile (well, sort of mobile) machine gun bunkers. On the downside, all that indirect fire has a minimum range, so this list can struggle against really aggressive opponents who can get in close and start picking off those vulnerable Inexperienced units. So far, I’ve found that something of a First World War approach can work well for me, with my infantry advancing behind a barrage of smoke shells, but I’ve learned that I need to keep my forces together – leaving units on their own or splitting my troops up too much is a surefire way to get defeated piecemeal!

Chasseurs Ardennais establish a position amongst the foliage.
Belgian infantry cautiously advance with a pair of ACG-1s in support. A pair of slightly tweaked Renault R35 models make for effective stand-ins for the extremely similar ACGs.
A sniper picks out his next target.

I’ve been able to use a simple ‘conveyor-belt’ approach to batch-painting the infantry. There’s nothing revolutionary here, just a nice simple layer/wash/highlight process! All in all, the entire 1,750 points took me about two months, which is pretty good going for me. I’ve put all of my Grenadiers in sidecaps to distinguish them from the regular infantry, and I’m looking at challenging myself to kitbash and convert a few of the more ‘experimental’ Belgian armoured vehicles in the future. Going forward, I’m also planning to add some Force Publique (a semi-uniformed militia force which I’ll probably make using the extensive Partisan range), and perhaps some French or British Expeditionary Force allies to get that real early-war feeling – either way, this army isn’t done by a long shot!

The full 1,750-point army.

Collecting Belgians

Start your own Belgian army with these key units:

4 comments
  1. 100% agree! In a strange turn of events, the Belgians are actually better than the French, as you can get better indirect fire, the BAR over the LMG, and while you lack options, the few options you have are both cheap and effective.

  2. Aah, an army after my own heart and one of my favourites. I have full armies of regular infantry and Chasseur Ardennais and have found alternative sources for my ACG1s and T13B3s. I did a very nice conversion for my medium mortar using a German WW1 7.5cm trench mortar for a different look too. Just need Warlord to do a Belgian VB grenade launcher, T13s and FN Tricar with MMG!
    Competitively I have taken both an infantry based army supported by 3 light mortars, medium mortars and 2 artillery pieces as well as a solid infantry base supported by 2 ACG1s with either 1 T15 and 1 T13 or 2 T13s and had good fun with both styles. Loads of great options and dudes with big moustaches is a thing! 😉

  3. Aah, an army after my own heart and one of my favourites. I have full armies of regular infantry and Chasseur Ardennais and have found alternative sources for my ACG1s and T13B3s. I did a very nice conversion for my medium mortar using a German WW1 7.5cm trench mortar for a different look too. Just need Warlord to do a Belgian VB grenade launcher, flamethrower, ACG1, T13s and FN Tricar with MMG!
    Competitively I have taken both an infantry based army supported by 3 light mortars, medium mortars and 2 artillery pieces as well as a solid infantry base supported by 2 ACG1s with either 1 T15 and 1 T13 or 2 T13s and had good fun with both styles. The ACG1s are great as a light tank with recce and a 2 man turret. The FT17s are far better value than the T15 but the T15 with it dustbin shaped turret and broomstick machine gun is a great look. Loads of great options and dudes with big moustaches is a thing!.
    Also early war armies are more fun! 😉

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