With the new plastic walker kits hitting the streets in the updated starter armies, we’ve updated the relevant army lists to incorporate all the new rules and options provided by the kits. We’ve also taken the opportunity to release an updated FAQ, and make a few updates and corrections to some of the army lists, which we’ll continue to do to keep things flowing smoothly as Konflikt ’47 grows. This isn’t a huge update other than the addition of the walkers, but we’ve made a couple of tweaks we think are important.
You can find the PDF army lists and updated FAQ HERE, and see a general changelog below:
The Axis
Page 17 – Shocktrooper Squad
- In the Options, add “(No Mixed Quality)” after “Additional Shocktroopers”
The United States
Add the following units (in the order shown as found on the V7 Army Lists):
- M10A1 Grizzly II Medium Assault Walker
- M10A4 Bruin II Medium Support Walker
- M10A5 Kodiak II Close Assault Walker
Page 23 – Paragon Squad
- Change “Any Paragon may take a Paragon Close Combat Weapon” cost to +4pts
The British Commonwealth
Page 35 – Percival Medium Assault Walker
- Change “Tesla Arc Weapon – see Konflikt ’47 Rulebook, Page 84” to “Corrosive or Tesla Arc Weapon – see Konflikt ’47 Rulebook, Page 83/84”
- Add the following option at +105 Pts:
- Replace Forward-facing Medium Rocket System with Twin HMGs mounted to each Arm
- Add the following option at -40 Pts:
- Replace Hull-mounted M17 Tesla Cannon with a Medium Radium Cannon
– A Medium Radium Cannon has the following weapon profile:
| Type | Range | Shots | Pen | Special Rules | |||||||
| Medium Radium Cannon | 30″ | 1 | +5 | Team, Fixed, Anti-tank Gun, HE (1″), Rift Weapon; Corrosive D3 | |||||||
The Soviet Bloc
Page 26 – DM-40 Molot Medium Walker
- Add “Rift Unit (only if armed with Zvukovoy Avtomat)” Subsection:
- Rift dice: 1 / Shockwave Weapon – see Konflikt ’47 Rulebook, Page 84.
- Add the following option at -15 Pts:
- Replace Hull-mounted Medium Anti-tank Gun with Medium Rocket System
- Add the following option at -30 Pts:
- Replace Hull-mounted Medium Anti-tank Gun with Heavy Automatic Cannon
- Add the following option at +5 Pts:
- Replace Twin Forward-facing HMGs with Infantry Flamethrower
- Add the following option at -5 Pts:
- Replace Twin Forward-facing HMGs with Zvukovoy Avtomat
The Empire of Japan
Page 21 – Ghost Attack Squad
- Change the wording of the second option to:
If armed with a Type 10 Shiboru Rifle, the NCO may take a Combat Blade (+1 Pen at Close Quarters)
Page 25 – Sniper Team
- Add the following Special Rule:
Only Human (if armed with Type 10 Shiboru Rifle) – Unlike other Rift units, a Sniper Team can benefit from the presence of a nearby Medic.
Page 35 – Type 3-Kai Shiboru Chi-Nu Medium Tank
- Add the following option for +20 Pts:
• Replace Turret-mounted Type 99 Shiboru Cannon with Dual-barrelled Type 99 Shiboru Cannon
-When rolling to hit with a Dual-barrelled Type 99 Shiboru Cannon, you may re-roll any misses.
There’s some really cool new options for the United States, British Commonwealth, and Soviet Bloc here as their walker rosters receive a pretty hefty boost, as well as a few little quality of life corrections and tweaks here and there. We’ll keep doing this periodically, to ensure that as Konflikt ’47 grows and develops, and the unit rosters expand, the game stays reasonably balanced and above all FUN. Remember – while new kits mean new options and new units, all your existing models will remain fully playable, so don’t panic if your favourite unit gets a model upgrade!
Ready to dive into the Rift War?
