Though the broad strokes of the second week of campaigning echo those of week one, the overall victory Allied victory was not nearly so convincing. With Axis forces beginning to claw back some control (and continuing to do so in the third week of campaigning, at the time of writing), it’s still all to play for as we reach the halfway point of the global campaign.
In War Stories, we recap the action theatre by theatre, featuring some of your tabletop highlights. You can share your experiences directly on the dedicated Operation Critical Hit Facebook Group, or make sure to submit a description of your game and upload some photos when reporting your games on the Operation Critical Hit website. Without further ado…
Northwest Europe
Once again, Europe proved the most popular theatre for reporting games. Week Two very much followed the pattern established last week, with the Allies dominating in the European theatre. Their superiority was not quite as complete as the previous week, however, with the Axis forces significantly narrowing the Allies’ margin of victory in Bolt Action, and even achieving an equal number of victories at sea. Their efforts were not enough to snatch victory, with Allied air superiority increased as well with a strong showing in Blood Red Skies, it was six hexes for the Allies, and just one for the Axis forces. Can the Allies keep their winning streak going as the campaign progresses?
The Pacific
The Pacific theatre was very much the other side of the coin from Europe, with Axis forces capitalizing on their strong start and once again securing five hexes in the region, whilst the Allies only secured one (as compared to four last week). Allied air superiority was not nearly enough to diminish Axis forces’ efforts on land and at sea (there must be something about those Japanese torpedoes in Victory at Sea). In a reversal of the events of the previous week, Axis forces secured more Bolt Action victories. So long as the Allies continue to have such a strong holding in Europe, it becomes ever more crucial that the Axis can maintain this momentum in the Pacific, to counterbalance to overall results.
The Eastern Front
Axis forces similarly put in a strong showing on the Eastern Front, claiming much of the Northern territories, as they had in the previous week, this time securing all Bolt Action hexes. The Allies didn’t go down without a fight, and achieved total air dominance in games of Blood Red Skies, in a reversal of last week’s results.
The Mediterranean
The Mediterranean is the most hotly contested of all the theatres (and not just because of the climate!). Though the ocean hexes went uncontested this week, overall, there were just three points between the two sides, with the Allies just clinching victory. The Mediterranean much epitomises a route to overall victory, it would only have taken a couple of games of any system, attributed to the right hexes, to cause a big swing in the overall balance of power.
Get Involved
Things are very much in the balance halfway through week three of Operation Critical Hit. Because overall victory is determined by the control of more hexes in a theatre, over air, land and sea, the scales can very quickly tip. This really does mean that every battle matters and it’s not too late to join up and make your own mark on the campaign!
Play at participating stores, and you’ll also have a chance to get a hold of the campaign’s special miniature, Redcap, Corps of Military Police. Alternatively, you can get this figure for free when purchasing any of our WWII-based starter sets from the Warlord Games Webstore for the duration of the campaign.