Loading Events

« All Events

  • This event has passed.

Fall 2024 Bolt Action Tournament

October 12

Basic Rules

Have Fun!

· All Judges rulings are final, let’s keep things moving.

· Make 3 copies of your army list and provide 1 to tournament director and 1 to your opponent at game time.

· Army lists are due to the Tournament Organizer 48 hours before the event.

· Review both lists and answer questions.

· TO will discuss Scenery before starting play.

· All Tables will have a list of terrain types on a table card

General Tournament Rules

Entry Fee $20

750 points. No dice cap. Please provide a vehicle stat card for every vehicle, if not preprinted please make a neat legible card off of 3×5 index or custom printed.

Tournament Timeline

Tournament will be 3 rounds with points accrued each round.

Rounds will be 2.25 hours with fifteen minutes between rounds and a 45 minute lunch break.

10:30AM-1PM Round 1

1PM -1:45PM Lunch

2PM – 4:30 Round 2

4:45 – 7:15 Round 3

Terrain Notes

Bocage

Impassable to vehicles without hedgerow cutters. Only passable to infantry.

Water

Creeks count as rough ground. Larger rivers can only be crossed at fords and bridges. Swamp requires a stuck die roll for vehicles. They are stuck on a 1D6 roll of 5-6. Swamp slows infantry to ½ of advance speed.

Structures

A building must be intact to count as a building. Ruins count as heavy cover and rough ground. Tall ruins block line of sight. Remember ruins are area terrain like tree clusters. No HE against the Church!

Craters

Count as rough ground. Impassible to wheeled vehicles and tracked may only advance.

Desert

Steep Slopes can only by crossed by infantry at advance speed.

Table 1 Destroyed Village. See Special Rules.

Table 2 Jungle. See Swamp Rules.

Table 3 Village. See Rubble Rules. See Crater Rules.

Table 4 Forest.

Table 5 Desert

Table 6 City. See Rubble Rules. See Crater Rules.

Special Rules

Table 1

Fires

At set up, each player may place 3 2” smoke markers. Each player will put 3 order dice in the bag. If a player’s die is drawn, he may place a smoke marker anywhere on the board. The player will place the marker and then roll 1d6 and an order die to determine scatter direction. Use the arrow on the order die to determine direction. Once the all the markers are placed, set up begins.

Table 2

Jungle

See Swamp Rules.

Table 3

Village

Treat rubble as heavy cover.

Table 4

Forest

Table 5

Desert

See steep slope rules

Table 6

City

See Crater Rules

Scenarios

There will be 3 rounds with scenarios TBA a week out from the event.

Prizes Prize Support Provided by Gator Games and Books, Warlord Games, and Wargames Atlantic

1st Place $50 Gift Certificate from Gator Games and Books

2nd Place Troop or Armor Box from the prize pool

3rd Place Terrain Set from the prize pool

All players will receive a free German or American infantry sprues. Gator Games and Books will offer 10% off all Bolt Action items during the day.

Details

Date:
October 12
Event Categories:
,
Website:
https://www.facebook.com/groups/5303475359770824

Organiser

Mike Baker
Email
hmgs.pulaski.guard@gmail.com

Venue

Alive Church
1007 US HWY 80
Pooler, 31302 United States
+ Google Map