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B-I-G Bolt Action Spring Tides – Bristol
April 5, 2015 @ 8:30 am - 6:30 pm BST
When: Sunday 5th April 2015
Where: Bristol Independent Gaming
16 Clothier Rd
Brislington
Bristol
BS4 5PS
Tel: 0117 329 3663
How Much: £15 or £12.50 for B-I-G Friends
The What: This will be the Second of 4 one day events as part of B-I-G’s Tides of War events. Points will be awarded based on your position in each of the events and the overall winners will be announced after the 4th one dayer has been played.
A small trophy will be awarded to the winner of each individual event with larger trophies up for grabs for the overall first second and third placing’s after all for events have been played.
There will be no painting requirement for these events all that we ask is that all models are built and easily identifiable by your opponent.
Payments can be made in store or via Paypal.
If paying via Paypal please send to big@bristolindependentgaming.co.uk marked as family and friends. With your name and the event you are paying for placed in the comments.
Please submit your lists to big@bristolindependentgaming.co.uk no later than midnight Thursday 2nd of April 2015.
Tournament Rules
1. FORCES
Players can elect to use either Reinforced Platoons or Armoured Platoons they are not allowed to mix the two and there are specific restrictions for both types.
Reinforced Platoons:
Players must use a 1,250 requisition points force.
The force must consist of a maximum of 3 Reinforced Platoons.
The platoons in the force must be selected using the army list section of any one of the following supplement books:
– Armies of Germany, Armies of United States, Armies of Great Britain, Armies of the Soviet Union, Armies of Imperial Japan, Armies of France and the Allies, Armies of Italy and the Axis.
Each platoon must be formed either according to the generic reinforced platoon selector (see page 124 of the BA rulebook) or one of the theatre selectors from the chosen supplement book.
Players are allowed to mix platoons from different theatre selectors (from the same book) into a single force. For example, you could have one generic British reinforced platoon alongside one taken from a Market Garden selector.
Armoured Platoons:
Players must use a 1,250 requisition points force.
The force must consist of a maximum of 1 Armoured Platoon.
The platoon in the force must be selected using the army list section of any one of the following supplement books:
– Armies of Germany, Armies of United States, Armies of Great Britain, Armies of the Soviet Union, Armies of Imperial Japan, Armies of France and the Allies, Armies of Italy and the Axis.
The platoon must be formed according to the Armoured platoon selector (see page 11 of the Tank War rulebook).
Armoured Recce vehicles are a 0-1 choice for this event.
2. game time
After two and a half hours of gameplay, the players must finish the current turn, and then the game ends automatically.
3. ARMY LIST
The players must write down the army list they are going to use for the duration of the entire tournament. They must leave a copy of their list to the referee before the start of the tournament. The force list is public and the opponent can always look at it and ask you questions about your force.
4. MATCH-UPS
The match-ups of Game 1 will be random. In the following games players will be matched using Tournament Points (TP) and Casualty points, as explained below.
5. SCENARIOS
The following scenarios will be played, as described in the BA rulebook, on table with terrain that has been pre-set by the organisers.
Game 1: Hold Until Relieved.
Game 2: Point Defence.
Game 3: Maximum Attrition.
6. TOURNAMENT POINTS (TP)
Victory is calculated as described in the Scenarios being played and Tournament points are awarded for victories, defeats and draws as shown below:
Result Tournament Points
Victory 3 TP
Draw 1 PT
Loss 0 TP
In addition, players must also record how many requisition points of enemy units they destroy during their games. These destroyed enemies points (let’s call them ‘Casualty points’) are always added together in a running total and are used as a tiebreaker to pair players that are on the same level of Tournament points.
From the second round, players will be paired using a Swiss system (i.e. matching players on the same amount of TPs, in descending order).
In case of more than two players on the same number of TPs, players will be matched in descending ‘Casualty points’ total.
If they have the same TP and Casualty points total, players will be paired in alphabetic order.
When two players that have already met in a previous turn are matched to play each other again, they must randomly select opponents from the players on the next table down. This rule does not apply on the top five tables during the last turn of the tournament.
7. WINNING THE TOURNAMENT
The winner is determined at the end of the last round, according to the following criteria:
- The player with the most TP will be the winner.
- In case of same TP at the top, the winner will be the player with the highest Casualty points total.
- In case of same Casualty points total, we’ll see if the players have played each other during the course of the tournament and the winner will be the winner of such match.
- If the players never met in the tournament, the tournament ends with a joint victory and the players share the first prize.
Tournament Schedule
08:30-9:00 enrollment
09:15-11:45 Game 1
lunch
12:30-15:00 Game 2
15:30-18:00 Game 3
18:30 prize ceremony